Sunday, December 21, 2014

Learning to Texture in 3ds Max

Over the past few weeks, I spent quite a bit of time getting to know UV’ing and Texturing in Max. I’ve done so in other programs like Lightwave and Sketchup but have never enjoyed the results so much.


I cannot wait to apply this new ability to future projects…


 
 
 
 
 
 
 
 
 
I thoroughly enjoyed the amount of control that I can have over my 3D objects.  All the way from coloring their image maps in Photoshop to actually placing them on the model in 3D space.  The sky is the limit.
Frank

1 comment:

Thomas Owens said...

Hi, great models you've made. I was trying to do such things too when I was learning how to work with 3ds mas. Now I'm using it in my work. By the way, check this website https://3d-kstudio.com/ if you want to download some good plugins. It might be useful in future.