Traditional use of computer graphics in animation
In the past, CGI was used to create complicated charts, graphics, and show intros. In those days, computers were far more complicated and fewer artists were brave enough to use them. I’ve heard some say that you needed a PhD to program them. I think this sentiment was not far from the truth.My very first computer was an old Tandy. I was so excited because it had a color output by connecting to your TV. I couldn’t wait to make some cool (I would have called it “rad”) looking images. To my dismay, I opened the manual and saw the programming behind their example images. I remained optimistic and gave it a shot. I started off by plugging in the lines of code and then did a simple execute of the code. After several hours and crashes due to typing errors or missed dashes and slashes, I was able to get my image to display. What a chore that was. This experience completely turned me off and I went back to playing Organ Trail on it.
Studios had people specially trained to do specific tasks such as Scenario, Storyboarding, Cel Painting, Backgrounds, Post Production, etc. Today, many of these common tasks are done in software applications and are easily shared throughout the entire studio and with teams that are not geographically centralized.
Popular uses of CGI in Anime
Has CGI Changed Anime?
Where is it going from here?